Add-on moduleTo be confirmed
WorldOfPangea Vegetation
Distribute plants and trees with graphs, using native Terrain or Pangea rendering.
by World of PangeaOverview
Vegetation uses the shared graph workflow to evaluate habitat fields and distribute plants and trees. Choose the Unity Terrain backend or the Pangea Vegetation backend while retaining the graph, seed and area. The Pangea backend implements cell streaming, indirect rendering, LODs, wind and nearby collider handling. Rendering and player acceptance remain under validation; vegetation art is not automatically included.
Features
Listed capabilities are implemented. Release validation and final package contents are still in progress.
- Graph-based habitat and vegetation placement
- Jittered grid, Poisson, cluster and cell-grid distributions
- Unity Terrain tree and detail backend
- Pangea cell streaming and GPU indirect rendering
- LOD and billboard rendering implementation
- Wind controls and nearby collider handling
Workflow video
VideoVegetation workflowPlaceholder — awaiting WorldOfPangea media
Images and editor captures
by World of PangeaUnity editor captureVegetation — editor workflowPlaceholder — awaiting WorldOfPangea media
Requirements and compatibility
- Required packages
- Terrain Creator
- Unity version
- To be confirmed
- Render pipelines
- Pangea rendering: Built-in Render Pipeline. Other pipelines are not release-validated.
- Included content
- Vegetation authoring and rendering tools. Redistributable starter art and example content are to be confirmed.