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WorldOfPangea
Add-on moduleTo be confirmed

WorldOfPangea Vegetation

Distribute plants and trees with graphs, using native Terrain or Pangea rendering.

Vegetation landscape concept — AI illustration, not a Unity captureby World of Pangea

Overview

Vegetation uses the shared graph workflow to evaluate habitat fields and distribute plants and trees. Choose the Unity Terrain backend or the Pangea Vegetation backend while retaining the graph, seed and area. The Pangea backend implements cell streaming, indirect rendering, LODs, wind and nearby collider handling. Rendering and player acceptance remain under validation; vegetation art is not automatically included.

Features

Listed capabilities are implemented. Release validation and final package contents are still in progress.

  • Graph-based habitat and vegetation placement
  • Jittered grid, Poisson, cluster and cell-grid distributions
  • Unity Terrain tree and detail backend
  • Pangea cell streaming and GPU indirect rendering
  • LOD and billboard rendering implementation
  • Wind controls and nearby collider handling

Workflow video

Images and editor captures

Vegetation landscape concept — AI illustration, not a Unity captureby World of Pangea

Requirements and compatibility

Required packages
Terrain Creator
Unity version
To be confirmed
Render pipelines
Pangea rendering: Built-in Render Pipeline. Other pipelines are not release-validated.
Included content
Vegetation authoring and rendering tools. Redistributable starter art and example content are to be confirmed.

Installation and documentation

Frequently asked questions